

- #Quake 4 multiplayer lag how to#
- #Quake 4 multiplayer lag full#
- #Quake 4 multiplayer lag professional#
Adjust this setting until you can turn around rapidly, yet also make small changes in your aim without excessive jumpiness. The further to the right the slider, the more sensitive your mouse is to being moved. Mouse Sensitivity: This slider determines how sensitive your mouse is in the game. I recommend you move the slider to the far left to disable mouse smoothing if you want to minimize any mouse lag. Unfortunately for most people, increasing mouse smoothness also results in quite noticeable mouse lag, whereby there will be a slight delay between your mouse movements and how that's translated to what appears on your screen. The further to the right you move the slider, the less jerky your mouse will feel as your mouse movements are averaged out. Smooth Mouse: This slider controls how smooth your mouse movements will be in the game. Has no impact on performance, set to your personal taste. If set to No, the results are the exact opposite. Invert Mouse: If you are using a mouse in the game to control your player's view, setting this option to Yes means that pushing your mouse forward will make the character look down, and pulling the mouse backward will make him look up.
#Quake 4 multiplayer lag professional#
This makes it easier to spot them, and is generally preferred for professional gameplay.
#Quake 4 multiplayer lag full#
Simple Items: If enabled, this option turns all item pickups into icon representations rather than the full model, which can improve framerates and make them easier to identify.įorce Pro Skins: If set to Yes, in multiplayer this option forces all enemy characters to appear to you as using the same single bright skin. It is up to you, however some people prefer lower right or centered gun positions both because it suits their gameplay style, and because it obscures less of the screen. Gun Position: Determines whether your currently equipped weapon is shown to the Right (the default), Lower Right, or Centered. Setting this to No can improve framerate due to a reduction in what has to be drawn on screen (the gun model is a complex object) however not having your gun displayed may cause you confusion as to what you are currently holding. If set to No, your weapon will not be displayed on screen, although it will function exactly the same as normal. Show Gun Model: If set to Yes, you will be able to see the weapon you are holding in front of you. Setting this option to No removes all such decals which can reduce realism, but will improve performance, particularly during combat scenes. Show Decals: Decals are the marks left on surfaces such as bullet holes and energy scorch marks. Has no impact on performance.Īuto Weapon Switch: Setting this option to Yes means that if your player runs over a higher-powered weapon than the one he is currently holding, he will automatically switch to it. Has no performance impact, set to your personal taste.Īuto Weapon Reload: If set to Yes, whenever your current weapon has fired its last bullet/charge your character will automatically reload it. If set to No, moving the mouse back and forward will not make your character look up or down, it will make him walk back or forward.

#Quake 4 multiplayer lag how to#
Go through all four sections and set the controls according to your taste, none of them have any performance impacts (except perhaps Smooth Mouse).Īlso see the Advanced Tweaking section for more details of how to use the bind command to create your own custom control bindings.įree Look: When set to Yes, this allows you to use the mouse around to change your character's view direction.

The procedure to change any of the control bindings is simple: left-click on the key/button currently assigned to a control, then press the relevant mouse button or key you wish to assign to that control setting. This section has four separate categories for player control options you can change: Movement, Weapons, Attack/Look and Other.
